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Master Sage

Medium humanoid (any race), Any alignment

Armor Class 10

Hit Points 54 (12d8)

Speed 30 ft.

STR 8 (-1)
DEX 10 (+0)
CON 10 (+0)
INT 20 (+5)
WIS 18 (+4)
CHA 11 (+0)

Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11

Senses passive Perception 14

Languages Common plus any five languages

Challenge 5

Actions

Shocking Grasp (Cantrip). Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 13 (3d8) lightning damage, and the target can't take reactions until the start of its next turn.

Lightning Eruption (3/Day). The sage creates an eruption of magical lightning centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

Reactions

Shield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.

Source

CM, p. 9