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Master Thief

Medium humanoid, Any alignment

Armor Class 16 ({@item studded leather armor|PHB|studded leather})

Hit Points 84 (13d8 + 26)

Speed 30 ft.

STR 11 (+0)
DEX 18 (+4)
CON 14 (+2)
INT 11 (+0)
WIS 11 (+0)
CHA 12 (+1)

Saving Throws DEX +7, INT +3

Skills Acrobatics +7, Athletics +3, Perception +3, Sleight of hand +7, Stealth +7

Senses passive Perception 13

Languages any one language (usually Common) plus thieves' cant

Challenge 5

Evasion. If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn't incapacitated.

Actions

Multiattack. The thief makes three Shortsword or Shortbow attacks.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Bonus Actions

Cunning Action. The thief takes the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge. The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 174