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Medusa

Medium monstrosity, Lawful Evil

Armor Class 15

Hit Points 127 (17d8 + 51)

Speed 30 ft.

STR 10 (+0)
DEX 17 (+3)
CON 16 (+3)
INT 12 (+1)
WIS 13 (+1)
CHA 15 (+2)

Saving Throws WIS +4

Skills Deception +5, Perception +4, Stealth +6

Senses Darkvision 150 ft., passive Perception 14

Languages Common plus one other language

Challenge 6

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. m +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair. m +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. r +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Bonus Actions

Petrifying Gaze (Recharge 5–6). con DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. 1 The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. 2 The target has the Petrified condition instead of the Restrained condition.

Source

Monster Manual (2024), p. 205