Armor Class 11
Hit Points 27 (5d8 + 5)
Speed 30 ft.
Skills Medicine +4, Nature +3, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish
Challenge 2
Fey Ancestry. Melannor has advantage on saving throws against being charmed, and magic can't put him to sleep.
Quarterstaff. Melee Weapon Attack: +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.
WDH, p. 36