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Meletian Hoplite

Medium humanoid, Any alignment

Armor Class 18 ({@item breastplate|PHB}, {@item shield|PHB})

Hit Points 49 (9d8 + 9)

Speed 30 ft.

STR 16 (+3)
DEX 14 (+2)
CON 12 (+1)
INT 16 (+3)
WIS 13 (+1)
CHA 11 (+0)

Saving Throws DEX +4, INT +5

Skills Arcana +5, History +5, Perception +3

Senses passive Perception 13

Languages Common

Challenge 3

Actions

Multiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Ray of Frost (Cantrip). Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the hoplite's next turn.

Source

Mythic Odysseys of Theros, p. 229