Armor Class 15 ({@item chain shirt|phb})
Hit Points 26 (4d8 + 8)
Speed 30 ft.
Saving Throws STR +4, CON +4
Skills Athletics +4, Perception +3
Senses passive Perception 13
Languages Common
Challenge 1
Inspired Courage. The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally.
Martial Advantage. Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.
Multiattack. The mercenary makes two longsword attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
AitFR-FCD, p. 10