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Mercenary Envoy

Medium humanoid, Any alignment

Armor Class 15 ({@item chain shirt|phb})

Hit Points 26 (4d8 + 8)

Speed 30 ft.

STR 15 (+2)
DEX 15 (+2)
CON 15 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 9 (-1)

Saving Throws STR +4, CON +4

Skills Athletics +4, Perception +3

Senses passive Perception 13

Languages Common

Challenge 1

Inspired Courage. The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally.

Martial Advantage. Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.

Actions

Multiattack. The mercenary makes two longsword attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Source

AitFR-FCD, p. 10