Armor Class 11
Hit Points 11 (2d8 + 2)
Speed 10 ft., swim 40 ft.
Senses passive Perception 12
Languages Common, Primordial (Aquan)
Challenge 1/8
Amphibious. The merfolk can breathe air and water.
Ocean Spear. m,r +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. The spear magically returns to the merfolk's hand immediately after a ranged attack.
Monster Manual (2024), p. 209