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Merfolk Skirmisher

Medium elemental, Neutral

Armor Class 11

Hit Points 11 (2d8 + 2)

Speed 10 ft., swim 40 ft.

STR 10 (+0)
DEX 13 (+1)
CON 12 (+1)
INT 11 (+0)
WIS 14 (+2)
CHA 12 (+1)

Senses passive Perception 12

Languages Common, Primordial (Aquan)

Challenge 1/8

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. m,r +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. The spear magically returns to the merfolk's hand immediately after a ranged attack.

Source

Monster Manual (2024), p. 209