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Merfolk Wavebender

Medium elemental, Neutral

Armor Class 14

Hit Points 97 (15d8 + 30)

Speed 10 ft., swim 40 ft.

STR 10 (+0)
DEX 18 (+4)
CON 14 (+2)
INT 13 (+1)
WIS 19 (+4)
CHA 15 (+2)

Saving Throws DEX +7, CON +5, WIS +7, CHA +5

Skills Perception +7

Damage Resistances cold

Senses passive Perception 17

Languages Common, Primordial (Aquan)

Challenge 6

Amphibious. The merfolk can breathe air and water.

Actions

Multiattack. The merfolk makes two Aquatic Burst attacks.

Aquatic Burst. m,r +7, reach 5 ft. or range 60 ft. Hit: 20 (3d10 + 4) Cold damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Watery Rebuke. An enemy the merfolk can see enters a space within 5 feet of the merfolk. dstr DC 15, the triggering enemy. 14 (4d6) Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.

Source

Monster Manual (2024), p. 209