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Merregon

Medium fiend (devil), Lawful Evil

Armor Class 16 (natural armor)

Hit Points 45 (6d8 + 18)

Speed 30 ft.

STR 18 (+4)
DEX 14 (+2)
CON 17 (+3)
INT 6 (-2)
WIS 12 (+1)
CHA 8 (-1)

Damage Resistances cold, [object Object]

Damage Immunities fire, poison

Condition Immunities frightened, poisoned

Senses darkvision 60 ft., passive Perception 11

Languages understands Infernal but can't speak, telepathy 120 ft.

Challenge 4

Devil's Sight. Magical darkness doesn't impede the merregon's darkvision.

Magic Resistance. The merregon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The merregon makes three Halberd attacks.

Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Reactions

Loyal Bodyguard. When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 179