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Merrow Haranguer

Medium monstrosity, Lawful Neutral

Armor Class 14

Hit Points 90 (12d8 + 36)

Speed 5 ft., swim 40 ft.

STR 18 (+4)
DEX 18 (+4)
CON 16 (+3)
INT 14 (+2)
WIS 15 (+2)
CHA 19 (+4)

Saving Throws DEX +7, CHA +7

Skills Performance +7, Persuasion +7

Senses passive Perception 12

Languages Common, Primordial (Aquan)

Challenge 5

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.

Coral Scepter. m +7, reach 5 ft. Hit: 14 (2d10 + 4) Bludgeoning damage.

Poisoned Longbow. r +7, range 150/600 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Poison damage.

Invective. wis DC 15, up to three creatures the merrow can see within 60 feet. 14 (4d6) Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn. Half damage only.

Source

LFL