DUMB DECISION TTRPG · Library

Merrow

Large monstrosity, Chaotic Evil

Armor Class 13 (natural armor)

Hit Points 45 (6d10 + 12)

Speed 10 ft., swim 40 ft.

STR 18 (+4)
DEX 10 (+0)
CON 15 (+2)
INT 8 (-1)
WIS 10 (+0)
CHA 9 (-1)

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Aquan

Challenge 2

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Source

Monster Manual (2014), p. 219