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Merrow Shallowpriest

Large monstrosity, Chaotic Evil

Armor Class 15 (natural armor)

Hit Points 75 (10d10 + 20)

Speed 10 ft., swim 40 ft.

STR 18 (+4)
DEX 14 (+2)
CON 15 (+2)
INT 11 (+0)
WIS 16 (+3)
CHA 9 (-1)

Senses darkvision 60 ft., passive Perception 13

Languages Abyssal, Aquan

Challenge 4

Amphibious. The merrow can breathe air and water.

Actions

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer.

Lightning Bolt (3rd-Level Spell; Requires a Spell Slot). The merrow unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

Source

Explorer's Guide to Wildemount, p. 294