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Merrow

Large monstrosity, Chaotic Evil

Armor Class 13

Hit Points 45 (6d10 + 12)

Speed 10 ft., swim 40 ft.

STR 18 (+4)
DEX 15 (+2)
CON 15 (+2)
INT 8 (-1)
WIS 10 (+0)
CHA 9 (-1)

Senses Darkvision 60 ft., passive Perception 10

Languages Abyssal, Primordial (Aquan)

Challenge 2

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. m +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw. m +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. m,r +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Source

Monster Manual (2024), p. 210