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Mind Flayer

Medium aberration, Lawful Evil

Armor Class 15

Hit Points 99 (18d8 + 18)

Speed 30 ft., fly 15 ft.

STR 11 (+0)
DEX 12 (+1)
CON 12 (+1)
INT 19 (+4)
WIS 17 (+3)
CHA 17 (+3)

Saving Throws DEX +4, INT +7, WIS +6, CHA +6

Skills Arcana +7, Insight +6, Perception +6, Stealth +4

Damage Resistances psychic

Senses Darkvision 120 ft., passive Perception 16

Languages Deep Speech, Undercommon; telepathy 120 ft.

Challenge 7

Magic Resistance. The mind flayer has Advantage on saving throws against spells and other magical effects.

Actions

Tentacles. m +7, reach 5 ft. Hit: 22 (4d8 + 4) Psychic damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from all the mind flayer's tentacles, and the target has the Stunned condition until the grapple ends.

Extract Brain. con DC 15, one creature that is Grappled by the mind flayer's Tentacles. 55 (10d10) Piercing damage. Half damage. If this damage reduces the target to 0 Hit Points, the mind flayer kills it and devours its brain.

Mind Blast (Recharge 5–6). int DC 15, each creature in a 60-foot Cone. 31 (6d8 + 4) Psychic damage, and the target has the Stunned condition until the end of the mind flayer's next turn. Half damage only.

Source

Monster Manual (2024), p. 214