DUMB DECISION TTRPG · Library

Mind's Eye Matter Smith

Small humanoid, Any alignment

Armor Class 12

Hit Points 78 (12d8 + 24)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 14 (+2)
INT 14 (+2)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws INT +4, CHA +5

Skills Investigation +4, Perception +6

Senses passive Perception 16

Languages Common plus two more languages

Challenge 4

Actions

Multiattack. The matter smith makes two Manifested Force attacks.

Manifested Force. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 10 (2d6 + 3) force damage.

Bonus Actions

Planar Smithing. The matter smith magically manipulates the energy of the plane of existence it's on to produce one of the following effects (choose one or roll a d4):

  • 1-2: Chains

    The matter smith creates spectral bindings around a creature it can see within 30 feet of itself. The target must succeed on a DC 13 Dexterity saving throw or have the restrained condition until the end of its next turn.
  • 3-4: Magic Shield

    The matter smith conjures a floating, spectral shield that grants the matter smith a +5 bonus to its AC until the shield disappears at the start of the matter smith's next turn. The first time a creature misses a melee attack roll against the matter smith while the shield is conjured, that creature takes 7 (2d6) force damage.

Source

MPP, p. 60