Armor Class 11 (natural armor)
Hit Points 18 (4d8)
Speed 30 ft.
Skills Arcana +3, History +5, Perception +5, Religion +3
Senses passive Perception 15
Languages Common
Challenge 1/4
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Gore. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the minotaur moved at least 10 feet straight toward the target immediately before it hit, the target takes an extra 3 (1d6) piercing damage, and if the target is a Large or smaller creature, it must succeed on a DC 11 Strength saving throw or be pushed up to 10 feet from the minotaur and have the prone condition.
BMT, p. 126