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Minotaur of Baphomet

Large monstrosity, Chaotic Evil

Armor Class 14

Hit Points 85 (10d10 + 30)

Speed 40 ft.

STR 18 (+4)
DEX 11 (+0)
CON 16 (+3)
INT 6 (-2)
WIS 16 (+3)
CHA 9 (-1)

Skills Perception +7, Survival +7

Senses Darkvision 60 ft., passive Perception 17

Languages Abyssal

Challenge 3

Actions

Abyssal Glaive. m +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). m +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Source

Monster Manual (2024), p. 215