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Minotaur Skeleton

Large undead, Lawful Evil

Armor Class 12

Hit Points 45 (6d10 + 12)

Speed 40 ft.

STR 18 (+4)
DEX 11 (+0)
CON 15 (+2)
INT 6 (-2)
WIS 8 (-1)
CHA 5 (-3)

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses Darkvision 60 ft., passive Perception 9

Languages understands Abyssal but can't speak

Challenge 2

Actions

Gore. m +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. m +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Source

Monster Manual (2024), p. 283