Armor Class 15
Hit Points 94 (9d10 + 45)
Speed fly 40 ft.
Saving Throws CON +8, WIS +4, CHA +6
Skills Perception +4, Stealth +8
Damage Resistances thunder
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, restrained
Senses passive Perception 14
Languages Auran, Giant
Challenge 6
Air Form. The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst. When the mist hulk dies, it bursts in a wave of water. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.
Multiattack. The mist hulk makes two Slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) cold damage.
Hideous Wailing (Recharge 5–6). The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bigby Presents: Glory of the Giants, p. 160