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Mist Hulk

Large elemental, Chaotic Neutral

Armor Class 15

Hit Points 94 (9d10 + 45)

Speed fly 40 ft.

STR 18 (+4)
DEX 21 (+5)
CON 20 (+5)
INT 11 (+0)
WIS 13 (+1)
CHA 16 (+3)

Saving Throws CON +8, WIS +4, CHA +6

Skills Perception +4, Stealth +8

Damage Resistances thunder

Damage Immunities poison

Condition Immunities exhaustion, paralyzed, poisoned, restrained

Senses passive Perception 14

Languages Auran, Giant

Challenge 6

Air Form. The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.

Death Burst. When the mist hulk dies, it bursts in a wave of water. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.

Actions

Multiattack. The mist hulk makes two Slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) cold damage.

Hideous Wailing (Recharge 5–6). The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

Bigby Presents: Glory of the Giants, p. 160