Armor Class 13
Hit Points 77 (14d8 + 14)
Speed 30 ft.
Saving Throws DEX +5, CHA +5
Skills Perception +3, Performance +5, Sleight of hand +5
Damage Resistances necrotic
Condition Immunities blinded, deafened, petrified, stunned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 3
Fey Ancestry. Light has advantage on saving throws against being charmed, and magic can't put him to sleep.
Special Equipment. Light carries and is attuned to the Witchlight vane. In Light's hands, the vane is a finesse weapon.
Multiattack. Light makes two Witchlight vane attacks.
Witchlight Vane. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) radiant damage.
Blessing of the Raven Queen (1/Day). Light magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.
WBtW, p. 26