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Mister Light

Medium humanoid (elf, shadar-kai), Chaotic Good

Armor Class 13

Hit Points 77 (14d8 + 14)

Speed 30 ft.

STR 10 (+0)
DEX 16 (+3)
CON 12 (+1)
INT 12 (+1)
WIS 13 (+1)
CHA 17 (+3)

Saving Throws DEX +5, CHA +5

Skills Perception +3, Performance +5, Sleight of hand +5

Damage Resistances necrotic

Condition Immunities blinded, deafened, petrified, stunned

Senses darkvision 60 ft., passive Perception 13

Languages Common, Elvish, Sylvan

Challenge 3

Fey Ancestry. Light has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment. Light carries and is attuned to the Witchlight vane. In Light's hands, the vane is a finesse weapon.

Actions

Multiattack. Light makes two Witchlight vane attacks.

Witchlight Vane. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) radiant damage.

Bonus Actions

Blessing of the Raven Queen (1/Day). Light magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

Source

WBtW, p. 26