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Mister Witch

Medium humanoid (elf, shadar-kai), Chaotic Good

Armor Class 10

Hit Points 82 (11d8 + 33)

Speed 30 ft.

STR 14 (+2)
DEX 11 (+0)
CON 16 (+3)
INT 16 (+3)
WIS 13 (+1)
CHA 14 (+2)

Saving Throws INT +5, WIS +3

Skills Arcana +5, Deception +4, Perception +3

Damage Resistances necrotic

Senses darkvision 60 ft., passive Perception 13

Languages Common, Elvish, Sylvan

Challenge 3

Fey Ancestry. Witch has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment. Witch carries and is attuned to the Witchlight watch.

Actions

Multiattack. Witch makes two Cane attacks.

Cane. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage.

Bonus Actions

Blessing of the Raven Queen (1/Day). Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

Source

WBtW, p. 25