Armor Class 10
Hit Points 82 (11d8 + 33)
Speed 30 ft.
Saving Throws INT +5, WIS +3
Skills Arcana +5, Deception +4, Perception +3
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 3
Fey Ancestry. Witch has advantage on saving throws against being charmed, and magic can't put him to sleep.
Special Equipment. Witch carries and is attuned to the Witchlight watch.
Multiattack. Witch makes two Cane attacks.
Cane. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage.
Blessing of the Raven Queen (1/Day). Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.
WBtW, p. 25