Armor Class 16
Hit Points 32 (5d10 + 5)
Speed 40 ft.
Skills Perception +4
Condition Immunities charmed
Senses Truesight 120 ft., passive Perception 14
Languages Modron
Challenge 2
Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Multiattack. The modron makes five Slam attacks or five Electrical Discharge attacks.
Slam. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Force damage.
Electrical Discharge. r +4, range 120 ft. Hit: 5 (1d6 + 2) Lightning damage.
Paralysis Gas (Recharge 5–6). Constitution Saving Throws: DC 11, each creature in a 30-foot Cone. The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Monster Manual (2024), p. 218