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Modron Pentadrone

Large construct, Lawful Neutral

Armor Class 16

Hit Points 32 (5d10 + 5)

Speed 40 ft.

STR 15 (+2)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 13 (+1)

Skills Perception +4

Condition Immunities charmed

Senses Truesight 120 ft., passive Perception 14

Languages Modron

Challenge 2

Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.

Actions

Multiattack. The modron makes five Slam attacks or five Electrical Discharge attacks.

Slam. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Force damage.

Electrical Discharge. r +4, range 120 ft. Hit: 5 (1d6 + 2) Lightning damage.

Paralysis Gas (Recharge 5–6). Constitution Saving Throws: DC 11, each creature in a 30-foot Cone. The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Source

Monster Manual (2024), p. 218