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Monastic High Curator

Small humanoid (monk, wizard), Any alignment

Armor Class 19 (Unarmored Defense)

Hit Points 130 (20d8 + 40)

Speed 60 ft.

STR 12 (+1)
DEX 16 (+3)
CON 14 (+2)
INT 18 (+4)
WIS 22 (+6)
CHA 17 (+3)

Saving Throws DEX +7, WIS +10

Skills Arcana +8, History +8, Investigation +8, Perception +10

Damage Resistances psychic

Condition Immunities charmed

Senses blindsight 30 ft., passive Perception 20

Languages Common plus four other languages

Challenge 10

Unarmored Defense. While the high curator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The high curator makes three Force Strike attacks and uses Brain Burn (if available).

Force Strike. Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit: 17 (2d10 + 6) force damage.

Brain Burn (Recharge 4–6). The high curator targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.

Source

CRCotN, p. 201