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Monastic Infiltrator

Small humanoid (monk), Any alignment

Armor Class 18 (Unarmored Defense)

Hit Points 112 (15d8 + 45)

Speed 50 ft.

STR 13 (+1)
DEX 20 (+5)
CON 16 (+3)
INT 15 (+2)
WIS 17 (+3)
CHA 16 (+3)

Saving Throws DEX +8, WIS +6

Skills Acrobatics +8, Deception +9, Perception +6, Stealth +11

Damage Resistances psychic

Condition Immunities charmed

Senses passive Perception 16

Languages Common plus three other languages

Challenge 6

Guarded Mind. Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.

Unarmored Defense. While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The infiltrator makes three Unarmed Strike attacks.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) force damage.

Bonus Actions

Cunning Action. The infiltrator takes the Dash or Disengage action.

Reactions

Retaliating Strike. When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker.

Source

CRCotN, p. 202