Armor Class 18 (Unarmored Defense)
Hit Points 112 (15d8 + 45)
Speed 50 ft.
Saving Throws DEX +8, WIS +6
Skills Acrobatics +8, Deception +9, Perception +6, Stealth +11
Damage Resistances psychic
Condition Immunities charmed
Senses passive Perception 16
Languages Common plus three other languages
Challenge 6
Guarded Mind. Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.
Unarmored Defense. While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Multiattack. The infiltrator makes three Unarmed Strike attacks.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) force damage.
Cunning Action. The infiltrator takes the Dash or Disengage action.
Retaliating Strike. When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker.
CRCotN, p. 202