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Moonlight Guardian

Medium construct, Unaligned

Armor Class 16 (natural armor)

Hit Points 105 (14d8 + 42)

Speed 30 ft.

STR 19 (+4)
DEX 9 (-1)
CON 16 (+3)
INT 6 (-2)
WIS 12 (+1)
CHA 6 (-2)

Damage Resistances [object Object]

Damage Immunities poison, radiant

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses truesight 120 ft., passive Perception 11

Languages understands the languages of its creator but can't speak

Challenge 6

Immutable Form. The guardian is immune to any spell or other effect that would alter its form.

Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.

Radiant Absorption. Whenever the guardian is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage.

Actions

Multiattack. The guardian makes two Moonlight Slam attacks.

Moonlight Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 4 (1d8) radiant damage.

Moonlight Blast (Recharge 5–6). The guardian unleashes a magical blast of moonlight in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw. Creatures that aren't in their true form have disadvantage on the save. On a failed save, a creature takes 22 (5d8) radiant damage, and if it isn't in its true form, it is forced into its true form and can't change forms until the end of the guardian's next turn. On a successful save, a creature takes half as much damage only.

Source

VEoR, p. 227