Armor Class 18 ({@item studded leather armor|phb|studded leather}, {@item shield|phb})
Hit Points 170 (20d8 + 80)
Speed 30 ft.
Saving Throws CON +8, WIS +6
Skills Athletics +5, Perception +6, Stealth +9
Damage Immunities necrotic
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Common, Deep Speech, telepathy 60 ft.
Challenge 10
Magic Resistance. Mr. Dory has advantage on saving throws against spells and other magical effects.
Water Dependency. Mr. Dory takes 6 (1d12) acid damage at the end of every hour he goes without exposure to water.
Multiattack. Mr. Dory makes three attacks with his rapier.
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 7 (2d6) necrotic damage.
Eye of Corruption (Recharge 5–6). Mr. Dory glares at a creature he can see within 30 feet of him. The target must make a DC 15 Constitution saving throw. On a failed save, it takes 27 (5d10) necrotic damage and 27 (5d10) poison damage and then gains vulnerability to both necrotic and poison damage for 1 minute. On a successful save, it takes half damage and does not gain the vulnerabilities.
GoS, p. 246