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Mud Mephit

Small elemental, Neutral Evil

Armor Class 11

Hit Points 13 (3d6 + 3)

Speed 20 ft., fly 20 ft., swim 20 ft.

STR 8 (-1)
DEX 12 (+1)
CON 12 (+1)
INT 9 (-1)
WIS 11 (+0)
CHA 7 (-2)

Skills Stealth +3

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses Darkvision 60 ft., passive Perception 10

Languages Primordial (Aquan, Terran)

Challenge 1/4

Death Burst. The mephit explodes when it dies. dex DC 11, each creature in a 5-foot Emanation originating from the mephit. The target has the Restrained condition until the end of its next turn.

Actions

Slam. m +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.

Mud Breath (Recharge 5–6). dex DC 11, one creature the mephit can see within 15 feet. The target has the Restrained condition until the end of the mephit's next turn.

Source

Monster Manual (2024), p. 207