Armor Class 11
Hit Points 13 (3d6 + 3)
Speed 20 ft., fly 20 ft., swim 20 ft.
Skills Stealth +3
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses Darkvision 60 ft., passive Perception 10
Languages Primordial (Aquan, Terran)
Challenge 1/4
Death Burst. The mephit explodes when it dies. dex DC 11, each creature in a 5-foot Emanation originating from the mephit. The target has the Restrained condition until the end of its next turn.
Slam. m +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.
Mud Breath (Recharge 5–6). dex DC 11, one creature the mephit can see within 15 feet. The target has the Restrained condition until the end of the mephit's next turn.
Monster Manual (2024), p. 207