DUMB DECISION TTRPG · Library

Muiral

Large monstrosity, Chaotic Evil

Armor Class 16 (natural armor)

Hit Points 195 (23d10 + 69)

Speed 50 ft.

STR 19 (+4)
DEX 11 (+0)
CON 16 (+3)
INT 18 (+4)
WIS 13 (+1)
CHA 18 (+4)

Saving Throws CON +8, INT +9

Skills Arcana +9, Athletics +9, Perception +6, Stealth +5

Senses darkvision 120 ft., passive Perception 16

Languages Common, Dwarvish, Elvish, Goblin, Undercommon

Challenge 13

Legendary Resistance (3/Day). If Muiral fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Muiral makes three attacks: two with his longsword and one with his sting.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.

Sting. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Cast Cantrip. Muiral casts a cantrip.

Lunging Attack (Costs 2 Actions). Muiral makes one longsword attack that has a reach of 10 feet.

Retreating Strike (Costs 3 Actions). Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.

Source

WDMM, p. 314