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Myconid Sprout

Small plant, Lawful Neutral

Armor Class 10

Hit Points 3 (1d6)

Speed 10 ft.

STR 8 (-1)
DEX 10 (+0)
CON 10 (+0)
INT 8 (-1)
WIS 11 (+0)
CHA 5 (-3)

Senses Darkvision 120 ft., passive Perception 10

Languages telepathy 240 ft.

Challenge 0

Sun Sickness. While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.

Actions

Slam. m +1, reach 5 ft. Hit: 1 (1d4 - 1) Bludgeoning damage plus 2 (1d4) Poison damage.

Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.

Source

Monster Manual (2024), p. 222