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Nabassu

Medium fiend (demon), Chaotic Evil

Armor Class 18 (natural armor)

Hit Points 190 (20d8 + 100)

Speed 40 ft., fly 60 ft.

STR 22 (+6)
DEX 14 (+2)
CON 21 (+5)
INT 14 (+2)
WIS 15 (+2)
CHA 17 (+3)

Saving Throws STR +11, DEX +7

Skills Perception +7

Damage Resistances cold, fire, lightning, [object Object]

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 17

Languages Abyssal, telepathy 120 ft.

Challenge 15

Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can't illuminate this area of dim light.

Devour Soul. A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit Dice (d8s) equal to half the creature's number of Hit Dice. Roll those dice, and increase the nabassu's hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.

Magic Resistance. The nabassu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing Gaze.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 38 (5d12 + 6) necrotic damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 6) force damage.

Soul-Stealing Gaze. The nabassu targets one creature it can see within 30 feet of it. If the target isn't a Construct or an Undead, it must succeed on a DC 16 Charisma saving throw or take 13 (2d12) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the nabassu regains hit points equal to half that amount. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a Humanoid, it immediately rises as a ghoul under the nabassu's control.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 188