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Necromancer Wizard

Medium humanoid, Any alignment

Armor Class 12

Hit Points 110 (20d8 + 20)

Speed 30 ft.

STR 9 (-1)
DEX 14 (+2)
CON 12 (+1)
INT 17 (+3)
WIS 12 (+1)
CHA 11 (+0)

Saving Throws INT +7, WIS +5

Skills Arcana +7, History +7

Damage Resistances necrotic

Senses passive Perception 11

Languages any four languages

Challenge 9

Actions

Multiattack. The necromancer makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Bonus Actions

Summon Undead (1/Day). The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.

Reactions

Grim Harvest (1/Turn). When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 264