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Necromite of Myrkul

Medium humanoid (human), Neutral Evil

Armor Class 11

Hit Points 13 (2d8 + 4)

Speed 30 ft.

STR 10 (+0)
DEX 13 (+1)
CON 15 (+2)
INT 16 (+3)
WIS 11 (+0)
CHA 10 (+0)

Skills Arcana +5, Religion +5

Senses passive Perception 10

Languages Abyssal, Common, Infernal

Challenge 1/2

Actions

Skull Flail. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Claws of the Grave. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 8 (2d4 + 3) necrotic damage.

Source

BGDIA, p. 234