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Neogi Hatchling

Tiny aberration, Lawful Evil

Armor Class 11

Hit Points 7 (3d4)

Speed 20 ft., climb 20 ft.

STR 3 (-4)
DEX 13 (+1)
CON 10 (+0)
INT 6 (-2)
WIS 10 (+0)
CHA 9 (-1)

Senses darkvision 60 ft., passive Perception 10

Languages

Challenge 1/8

Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.

Spider Climb. The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 191