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Neogi Hatchling Swarm

Medium aberration, Lawful Evil

Armor Class 11

Hit Points 52 (8d8 + 16)

Speed 20 ft., climb 20 ft.

STR 12 (+1)
DEX 13 (+1)
CON 14 (+2)
INT 6 (-2)
WIS 10 (+0)
CHA 9 (-1)

Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses darkvision 60 ft., passive Perception 10

Languages

Challenge 3

Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny neogi hatchling. The swarm can't regain hit points or gain temporary hit points.

Actions

Swarm of Bites. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 22 (6d6 + 1) poison damage, or 11 (3d6 + 1) poison damage if the swarm has half of its hit points or fewer, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

BAM, p. 40