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Nezznar the Black Spider

Medium humanoid (elf), Neutral Evil

Armor Class 11

Hit Points 27 (6d8)

Speed 30 ft.

STR 9 (-1)
DEX 13 (+1)
CON 10 (+0)
INT 16 (+3)
WIS 14 (+2)
CHA 13 (+1)

Saving Throws INT +5, WIS +4

Skills Arcana +5, Perception +4, Stealth +3

Senses darkvision 120 ft., passive Perception 14

Languages Elvish, Undercommon

Challenge 2

Special Equipment. Nezznar has a spider staff.

Fey Ancestry. Nezznar has advantage on saving throws against being charmed, and magic can't put him to sleep.

Sunlight Sensitivity. Nezznar has disadvantage on attack rolls when he or his target is in sunlight.

Actions

Spider Staff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison damage.

Source

LMoP, p. 59