Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
Saving Throws INT +5, WIS +4
Skills Arcana +5, Perception +4, Stealth +3
Senses darkvision 120 ft., passive Perception 14
Languages Elvish, Undercommon
Challenge 2
Special Equipment. Nezznar has a spider staff.
Fey Ancestry. Nezznar has advantage on saving throws against being charmed, and magic can't put him to sleep.
Sunlight Sensitivity. Nezznar has disadvantage on attack rolls when he or his target is in sunlight.
Spider Staff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison damage.
LMoP, p. 59