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Nezznar the Spider

Medium humanoid (elf, wizard), Neutral Evil

Armor Class 11

Hit Points 27 (6d8)

Speed 30 ft.

STR 9 (-1)
DEX 13 (+1)
CON 10 (+0)
INT 16 (+3)
WIS 14 (+2)
CHA 13 (+1)

Saving Throws INT +5, WIS +4

Skills Arcana +5, Perception +4, Stealth +3

Senses darkvision 120 ft., passive Perception 14

Languages Common, Elvish, Undercommon

Challenge 2

Special Equipment. Nezznar has a fully charged spider staff (see appendix B).

Fey Ancestry. Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can't put him to sleep.

Sunlight Sensitivity. Nezznar has disadvantage on attack rolls while he or his target is in sunlight.

Actions

Multiattack. Nezznar makes two Poison Blast attacks.

Poison Blast. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one creature. Hit: 9 (2d8) poison damage.

Source

PaBTSO, p. 74