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Nimblewright Guard

Medium construct, Neutral

Armor Class 16

Hit Points 67 (9d8 + 27)

Speed 60 ft.

STR 12 (+1)
DEX 18 (+4)
CON 16 (+3)
INT 8 (-1)
WIS 12 (+1)
CHA 6 (-2)

Saving Throws DEX +6

Skills Acrobatics +6, Perception +3

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, paralyzed, petrified, poisoned

Senses Darkvision 60 ft., passive Perception 13

Languages understands Common plus one other language but can't speak

Challenge 3

Evasion. If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Actions

Multiattack. The nimblewright makes three attacks, using Scimitar or Clockwork Crossbow in any combination.

Scimitar. m +6, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Clockwork Crossbow. r +6, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage.

Reactions

Parry. The nimblewright is hit by a melee attack roll while holding a weapon. The nimblewright adds 2 to its AC against that attack, potentially causing it to miss.

Source

FRAiF, p. 266