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Nimblewright Hulk

Large construct, Neutral

Armor Class 18

Hit Points 104 (11d10 + 44)

Speed 50 ft.

STR 19 (+4)
DEX 18 (+4)
CON 19 (+4)
INT 10 (+0)
WIS 12 (+1)
CHA 6 (-2)

Saving Throws STR +7, DEX +7

Skills Acrobatics +7, Perception +7

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, paralyzed, petrified, poisoned

Senses Darkvision 60 ft., passive Perception 17

Languages understands Common plus one other language but can't speak

Challenge 7

Evasion. If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Magic Resistance. The nimblewright has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nimblewright makes four attacks, using Halting Slam or Radiant Ray in any combination.

Halting Slam. m +7, reach 10 ft. Hit: 15 (2d10 + 4) Bludgeoning damage, and the target's Speed is reduced to 0 until the end of its next turn.

Radiant Ray. r +7, range 60 ft. Hit: 14 (4d6) Radiant damage.

Source

FRAiF, p. 267