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Nine-Fingers Keene

Medium humanoid (human), Neutral

Armor Class 15 ({@item leather armor|phb})

Hit Points 84 (13d8 + 26)

Speed 30 ft.

STR 12 (+1)
DEX 18 (+4)
CON 14 (+2)
INT 13 (+1)
WIS 17 (+3)
CHA 14 (+2)

Saving Throws DEX +7, INT +4

Skills Acrobatics +10, Deception +5, Insight +6, Intimidation +5, Perception +6, Sleight of hand +10, Stealth +10

Senses passive Perception 16

Languages Common, Thieves' cant

Challenge 5

Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.

Dagger Thrower. Nine-Fingers adds double her proficiency bonus to the damage she deals on ranged attacks made with daggers (already factored into her attacks).

Actions

Multiattack. Nine-Fingers attacks three times with her daggers.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, plus 6 piercing damage if it's a ranged attack.

Reactions

Uncanny Dodge. Nine-Fingers halves the damage that she takes from an attack that hits her. She must be able to see the attacker.

Source

BGDIA, p. 170