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Nivix Cyclops

Large giant, Unaligned

Armor Class 14 ({@item half plate armor|phb})

Hit Points 115 (10d10 + 60)

Speed 30 ft.

STR 24 (+7)
DEX 9 (-1)
CON 22 (+6)
INT 7 (-2)
WIS 10 (+0)
CHA 9 (-1)

Saving Throws CON +9, WIS +3

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common, Giant

Challenge 8

Magic Resistance. The cyclops has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The cyclops makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Reactions

Spell Vitalization. Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking opportunity attacks. It can then make one slam attack against a target of its choice.

Source

Guildmaster's Guide to Ravnica, p. 216