Armor Class 14 ({@item half plate armor|phb})
Hit Points 115 (10d10 + 60)
Speed 30 ft.
Saving Throws CON +9, WIS +3
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Giant
Challenge 8
Magic Resistance. The cyclops has advantage on saving throws against spells and other magical effects.
Multiattack. The cyclops makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
Spell Vitalization. Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking opportunity attacks. It can then make one slam attack against a target of its choice.
Guildmaster's Guide to Ravnica, p. 216