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Noggle Wild Mage

Small fey, Chaotic Neutral

Armor Class 13

Hit Points 22 (4d6 + 8)

Speed 30 ft.

STR 11 (+0)
DEX 16 (+3)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 17 (+3)

Saving Throws CON +4, CHA +5

Senses Darkvision 60 ft., passive Perception 11

Languages Common, Sylvan

Challenge 1

Bloodied Wild Magic. While Bloodied, the noggle has a Fly Speed of 30 feet and it can choose for any damage it deals to be Force damage.

Actions

Multiattack. The noggle makes two attacks, using Noggling Stick or Befuddling Ray in any combination.

Noggling Stick. m +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.

Befuddling Ray. r +5, range 60 ft. Hit: 6 (1d6 + 3) Psychic damage, and the target subtracts 1d4 from the next saving throw it makes before the end of the noggle's next turn.

Source

LFL