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Nycaloth

Large fiend (yugoloth), Neutral Evil

Armor Class 18

Hit Points 152 (16d10 + 64)

Speed 40 ft., fly 60 ft.

STR 20 (+5)
DEX 11 (+0)
CON 19 (+4)
INT 12 (+1)
WIS 10 (+0)
CHA 15 (+2)

Skills Perception +4, Stealth +4

Damage Resistances cold, fire, lightning

Damage Immunities acid, poison

Condition Immunities poisoned

Senses Blindsight 60 ft., passive Perception 14

Languages Abyssal, Infernal; telepathy 60 ft.

Challenge 9

Fiendish Restoration. If the nycaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.

Magic Resistance. The nycaloth has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nycaloth makes two Mercurial Axe attacks.

Mercurial Axe. m,r +9, reach 10 ft. or range 30/90 ft. Hit: 18 (2d12 + 5) Slashing damage plus 10 (3d6) Force damage. The axe magically returns to the nycaloth's hand immediately after a ranged attack.

Bonus Actions

Shadowy Teleport. The nycaloth has the Invisible condition for 1 minute, and it teleports up to 30 feet to an unoccupied space it can see. The condition ends early immediately after it deals damage.

Source

Monster Manual (2024), p. 229