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Nyx-Fleece Ram

Medium monstrosity, Unaligned

Armor Class 14 (natural armor)

Hit Points 27 (5d8 + 5)

Speed 40 ft.

STR 16 (+3)
DEX 14 (+2)
CON 12 (+1)
INT 3 (-4)
WIS 13 (+1)
CHA 10 (+0)

Senses passive Perception 11

Languages

Challenge 1

Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Magic Resistance. The ram has advantage on saving throws against spells and other magical effects.

Sure-Footed. The ram has advantage on Strength and Dexterity saving throws against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage plus 3 (1d6) force damage.

Source

Mythic Odysseys of Theros, p. 233