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Obzedat Ghost

Medium undead, Lawful Evil

Armor Class 14 (natural armor)

Hit Points 110 (20d8 + 20)

Speed fly 30 ft.

STR 10 (+0)
DEX 10 (+0)
CON 13 (+1)
INT 18 (+4)
WIS 20 (+5)
CHA 17 (+3)

Saving Throws INT +7, WIS +8

Skills Insight +8, Perception +8

Damage Resistances acid, cold, fire, lightning, thunder, [object Object]

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 18

Languages Common

Challenge 8

Council of Five. The ghost has a trait based on who it is, as shown below:

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.

Legendary Resistance (1/Day). If the ghost fails a saving throw, it can choose to succeed instead.

Actions

Life Drain. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 18 (4d8) necrotic damage, and the ghost regains hit points equal to half the amount of damage the target takes. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The target dies if its hit point maximum is reduced to 0. This reduction to the target's hit point maximum lasts until the target finishes a long rest.

Convene the Ghost Council. The ghost summons the other four members of the Obzedat. At the start of the ghost's next turn, the other members appear in unoccupied spaces within 30 feet of the summoner. The ghosts each roll initiative when they appear.

Legendary Actions

Forced Obedience. A target that all of the Obzedat ghosts can see must succeed on a DC 16 Wisdom saving throw or bow until the end of its next turn. Until this bow ends, the target can't take actions or reactions, and its speed is 0 and can't be increased.

Indentured Spirits (Costs 3 Actions). The Obzedat ghosts conjure 1d6 indentured spirits (described in this chapter) within 60 feet of one of them.

Source

Guildmaster's Guide to Ravnica, p. 245