DUMB DECISION TTRPG · Library

Occult Initiate

Small humanoid (sorcerer), Any alignment

Armor Class 12

Hit Points 66 (12d8 + 12)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 14 (+2)
WIS 10 (+0)
CHA 16 (+3)

Skills Arcana +6, Deception +5, History +4, Perception +2

Senses passive Perception 12

Languages Common plus one other language

Challenge 2

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage.

Arcane Blast (Recharge 5–6). The initiate creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.

Source

CRCotN, p. 205