Armor Class 12
Hit Points 3 (1d6)
Speed 5 ft., swim 30 ft.
Skills Perception +2, Stealth +6
Senses Darkvision 30 ft., passive Perception 12
Languages —
Challenge 0
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Tentacles. m +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Ink Cloud (1/Day). A creature ends its turn within 5 feet of the octopus while underwater. The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Monster Manual (2024), p. 365