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Ogre Battering Ram

Large giant, Chaotic Evil

Armor Class 14 ({@item ring mail|phb})

Hit Points 59 (7d10 + 21)

Speed 40 ft.

STR 19 (+4)
DEX 8 (-1)
CON 16 (+3)
INT 5 (-3)
WIS 7 (-2)
CHA 7 (-2)

Senses darkvision 60 ft., passive Perception 8

Languages Common, Giant

Challenge 4

Siege Monster. The ogre deals double damage to objects and structures.

Actions

Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the ogre can push the target 5 feet away if the target is Huge or smaller.

Block the Path. Until the start of the ogre's next turn, attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 16 (3d10) bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre's next turn.

Source

Mordenkainen's Tome of Foes, p. 220