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Ogre Chain Brute

Large giant, Chaotic Evil

Armor Class 11 ({@item hide armor|phb})

Hit Points 59 (7d10 + 21)

Speed 40 ft.

STR 19 (+4)
DEX 8 (-1)
CON 16 (+3)
INT 5 (-3)
WIS 7 (-2)
CHA 7 (-2)

Senses darkvision 60 ft., passive Perception 8

Languages Common, Giant

Challenge 3

Actions

Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Chain Sweep. The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Chain Smash (Recharge 5–6). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 14 Constitution saving throw. On a failure the target is unconscious for 1 minute. The unconscious target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.

Source

Mordenkainen's Tome of Foes, p. 221