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Ogre Zombie

Large undead, Neutral Evil

Armor Class 8

Hit Points 85 (9d10 + 36)

Speed 30 ft.

STR 19 (+4)
DEX 6 (-2)
CON 18 (+4)
INT 3 (-4)
WIS 6 (-2)
CHA 5 (-3)

Saving Throws WIS +0

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 8

Languages understands Common and Giant but can't speak

Challenge 2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Source

Monster Manual (2014), p. 316