Armor Class 13 ({@item leather armor|PHB})
Hit Points 16 (3d8 + 3)
Speed 30 ft., swim 30 ft.
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 15
Languages Any one language (usually Common)
Challenge 1/2
Amphibious. Olara can breathe air and water.
Fey Ancestry. Olara has advantage on saving throws to end the charmed condition on herself, and magic can't put her to sleep.
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Multiattack. Olara makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
CRCotN, p. 129