DUMB DECISION TTRPG · Library

Olara

Medium humanoid, Neutral Good

Armor Class 13 ({@item leather armor|PHB})

Hit Points 16 (3d8 + 3)

Speed 30 ft., swim 30 ft.

STR 11 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 11 (+0)
WIS 13 (+1)
CHA 11 (+0)

Skills Nature +4, Perception +5, Stealth +6, Survival +5

Damage Resistances cold

Senses darkvision 60 ft., passive Perception 15

Languages Any one language (usually Common)

Challenge 1/2

Amphibious. Olara can breathe air and water.

Fey Ancestry. Olara has advantage on saving throws to end the charmed condition on herself, and magic can't put her to sleep.

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. Olara makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Source

CRCotN, p. 129